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Random “b-log” like blurb
Airplanes. Somewhere between the last post and this, the MKII at it. Twice. The first time, I lost track of it, it got on the other side of a huge mulch pile, came up, dropped back down, and buried itself … Continue reading
airplanes
my MKII trainer got its first flight(s) today, and I did my first landing… woohoo 🙂 the plane flies well… unfortunately; I do not. I may reduce the control surface throws to help fight the damage caused by my over-controlling. … Continue reading
moving, plan…
Moved yet again… this time just to the other side of Bel Air. I’m planning on staying at this new place for more than the 6-10 months I’ve been doing… See’z, I just bought my first house 🙂 (woohoo!). This … Continue reading
glpong 1.1 released
There seems to be a reasonable amount of interest over this little hack, so I’m polishing it up a bit… This release is mostly moving to better api’s and laying down the foundation for future advances. Some of the changes … Continue reading
EPAC 0.3
Another release of EPAC, mostly polish change to GNU autoconf/automake uses getopt ‘head&tail’ checking inclusion of a man page split into multiple source files various bugfixes
New article; car value…
I’ve been getting my pickup ready for the drive from memphis to maryland, trying to decide if it’s worth the maintenance, or if I should just get a new car. So I crunched some numbers in the form of a … Continue reading
More updates to agent
I’ve been at it this morning. The two urls being monitored are math.smsu.edu and smluc.org Many new agents, the unknown fieldd went from ~10-12% to under 1%. Logging of unknowns into a temp file Added a new ‘bad guy tool’ … Continue reading
Return to Castle Wolfenstein – Mapping/modding/etc under Linux (pt 2)
I’ve written up a Makefile to replace bspc. It also does the appropriate level image mutilation using ImageMagick’s “convert” utility and creates (and installs) the pk3 file. A few notes on its use… A couple variables need to be edited … Continue reading
Tagged fps, game, gamedev, id, linux, mapping, return to castle wolfenstein, rtcw Leave a comment
Return to Castle Wolfenstein – Mapping/modding/etc under Linux (pt 1)
Ok, so I’ve been playing some with rtcw, trying to figure out how to map on linux. I’ve made some progress, gained some understanding, etc… First off, you need to have the game and X with glx all set up. … Continue reading
Tagged fps, game, gamedev, id, linux, mapping, return to castle wolfenstein, rtcw Leave a comment
gamem4 0.1 released
This is the first public release of gamem4, a set of autoconf/automake m4 files intended for facilitating game programming in an easier and more portable fashion. Currently, this provides m4 files for OpenGL, OpenAL, and lua (SDL has its own). … Continue reading